Note:With Mari 6 we have moved to USD 22.05. When the user has Multi-Channel Bake Points or Channels connected to the shader, Mari can use these to determine the resolution, bit depth and colorspace data to be used for each material within the USD Export. You will now find an updated tab within the Export Manager named USD Look Export which is intended to be the evolution of Mari 5's USD Export tab. Using these examples, studios can convert their own proprietary shaders over to work with Mari's USD Look Exporter. Mari 6.0v1 ships with export context solutions for Arnold (Arnold Standard Surface), RenderMan (PxrSurface), USD Preview Surface and Principled BRDF, which can all be used as readily available examples on how to generate a complete USD Material right from the Mari Project itself. The specific version comparison between Mari 5 and 6 are specified in the following table:Ĭontinuing our USD journey, Mari's USD export workflows have been extended to support artists exporting a full USD Look file that contains both a USD Preview Surface shader and their chosen vendor shader. Mari's third party libraries have now been upgraded to the versions specified by the VFX Reference Platform. Mari 5.0v4 Release Notes New Features VFX Reference Platform CY2022
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